The atmosphere we wanted to create in the Stage of the game is that you breathe in the square in the days of the Carnival of Ivrea.
You will monitor your character, in the role of the chosen team, guiding one round after another to face the chariots jet that you fight against.
Before you start playing you need to make a record to the database that will allow the user to save the history of your progress and then display the chart of the results achieved by the various teams.
ARANCERI A TERRA
The orange throwers on earth are divided into two teams: the Ace of Spades, the orange-throwers Death, Chess, the Tuchini of Borghetto, the Scorpions of Arduino, the Black Panthers, the Devils, the Mercenaries, the Credendari orange-throwers. In the symbolism of the Carnival, they represent the common people fighting against the guards of the tyrant, represented by orange groves in the wagons, the common people. The orange throwers on the ground wearing only a blouse and trousers in the colors of their team.
ARANCERI SUL CARRO
The orange throwers riding in carts are divided into about fifty teams, pulled by two or four horses. In the symbolism of the Carnival, they are the guards of the tyrant who fight against the common people, represented by orange throwers on earth. The uniform of orange throwers in carts consists of a leather mask and padding on the bust. Each cart includes the presence of a driver leading the horses and the commander, the one who takes care of the organization and management of the cast and orange thrower.
The relationship between horses and horsemen is very deep and complex and very rooted in the territory. The carter is not only a passionate farmer and a skilled conductor attacks two or four horses. The horsemen belong to a unique world to discover, full of secrets passed down from generations and witnessed even by refined harness and an elegant gait of beautiful horses used for attacks chariots jet.
ARANCERI SUL CARRO
Un vero principiante, probablmente sale sul carro per la prima volta. Si passa le arance dauna mano all’altra tirandone una alla volta! Un “ciucco” come si dice in gergo!
Ha al suo attivo un paio di carnevali, inizia a velocizzare il suo tiro ed è in grado di tirare due arance alla volta!
La sua esperienza gli permette di mandare a segno una buona parte di arance, è allenato al tiro e non gli manca il ﬁato!
Usa entrambe le mani tirando 4 arance alla volta. Devi imparare a prendere il tempo e ad alzare la testa solo quando fa la pausa tra un tiro e l’altro!
Un veterano del Carnevale, una mitraglia, un vero cecchino! Sono poche le volte in cui sbaglia! Ha la capacità di tirare a “campana”: mentre con un braccio prende la rincorsa, con l’atro carica senza mai fermarsi!